Nanopi Fire3 glmark2-es framebuffer
Posted: Wed Apr 11, 2018 3:56 am
I have managed to build and run glmark2-es-fb , struggled to get g++ to build it on 1 GB memory board. Now i need a way to optimize it. Has anyone tested glmark2-es and got better results?
glmark2-es results for 1280x720p, without heatsink temp is around 85 C, Cpu around 90% most of the time for one core from 800%.
=======================================================
glmark2 2012.12
=======================================================
OpenGL Information
GL_VENDOR: ARM_1.7_64BIT_NO_LINUX_SYNC
GL_RENDERER: Mali-400 MP
GL_VERSION: OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 240 FrameTime: 4.167 ms
[build] use-vbo=true: FPS: 240 FrameTime: 4.167 ms
[texture] texture-filter=nearest: FPS: 249 FrameTime: 4.016 ms
[texture] texture-filter=linear: FPS: 248 FrameTime: 4.032 ms
[texture] texture-filter=mipmap: FPS: 251 FrameTime: 3.984 ms
[shading] shading=gouraud: FPS: 240 FrameTime: 4.167 ms
[shading] shading=blinn-phong-inf: FPS: 239 FrameTime: 4.184 ms
[shading] shading=phong: FPS: 239 FrameTime: 4.184 ms
[bump] bump-render=high-poly: FPS: 109 FrameTime: 9.174 ms
[bump] bump-render=normals: FPS: 240 FrameTime: 4.167 ms
[bump] bump-render=height: FPS: 240 FrameTime: 4.167 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 139 FrameTime: 7.194 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 61 FrameTime: 16.393 ms
[pulsar] light=false:quads=5:texture=false: FPS: 239 FrameTime: 4.184 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 55 FrameTime: 18.182 ms
[desktop] effect=shadow:windows=4: FPS: 240 FrameTime: 4.167 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 113 FrameTime: 8.850 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 72 FrameTime: 13.889 ms
[ideas] speed=duration: FPS: 240 FrameTime: 4.167 ms
[jellyfish] <default>: FPS: 233 FrameTime: 4.292 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 176 FrameTime: 5.682 ms
[refract] <default>: FPS: 25 FrameTime: 40.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 240 FrameTime: 4.167 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 239 FrameTime: 4.184 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 240 FrameTime: 4.167 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 213 FrameTime: 4.695 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
=======================================================
glmark2 Score: 196
=======================================================
glmark2-es results for 1280x720p, without heatsink temp is around 85 C, Cpu around 90% most of the time for one core from 800%.
=======================================================
glmark2 2012.12
=======================================================
OpenGL Information
GL_VENDOR: ARM_1.7_64BIT_NO_LINUX_SYNC
GL_RENDERER: Mali-400 MP
GL_VERSION: OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 240 FrameTime: 4.167 ms
[build] use-vbo=true: FPS: 240 FrameTime: 4.167 ms
[texture] texture-filter=nearest: FPS: 249 FrameTime: 4.016 ms
[texture] texture-filter=linear: FPS: 248 FrameTime: 4.032 ms
[texture] texture-filter=mipmap: FPS: 251 FrameTime: 3.984 ms
[shading] shading=gouraud: FPS: 240 FrameTime: 4.167 ms
[shading] shading=blinn-phong-inf: FPS: 239 FrameTime: 4.184 ms
[shading] shading=phong: FPS: 239 FrameTime: 4.184 ms
[bump] bump-render=high-poly: FPS: 109 FrameTime: 9.174 ms
[bump] bump-render=normals: FPS: 240 FrameTime: 4.167 ms
[bump] bump-render=height: FPS: 240 FrameTime: 4.167 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 139 FrameTime: 7.194 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 61 FrameTime: 16.393 ms
[pulsar] light=false:quads=5:texture=false: FPS: 239 FrameTime: 4.184 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 55 FrameTime: 18.182 ms
[desktop] effect=shadow:windows=4: FPS: 240 FrameTime: 4.167 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 113 FrameTime: 8.850 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 72 FrameTime: 13.889 ms
[ideas] speed=duration: FPS: 240 FrameTime: 4.167 ms
[jellyfish] <default>: FPS: 233 FrameTime: 4.292 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 176 FrameTime: 5.682 ms
[refract] <default>: FPS: 25 FrameTime: 40.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 240 FrameTime: 4.167 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 239 FrameTime: 4.184 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 240 FrameTime: 4.167 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 213 FrameTime: 4.695 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
=======================================================
glmark2 Score: 196
=======================================================